

This catch-22 is what makes starting your own faction exceedingly difficult for new players.īut if you've spent enough time in Calradia as a mercenary for a faction, you can raise a large army and quit the faction at the end of your contract without penalty. Unfortunately, the only way to decrease wars against you is to have a lot of power and land. In some cases, you may be faced with over a thousand men (in a cohesive realm), attacking villages one by one until they reach your capital castle/town, which is extremely difficult to stop.

Factions may decide to declare war on you at any time, as your claim would be weaker than theirs, leading to an attack on your petty castle (or town, but it's unlikely you can capture one by yourself) with huge armies. Contrary to popular belief, right to rule does not affect the likelihood that others will declare war on and attack you (right to rule only affects the chances of other lords defecting to you). Once captured, keeping a fief under your control can be difficult because you will most likely have insufficient numbers. A good strategy can be to wait until a castle or town has just been captured and then besiege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This can be difficult as defenders of towns and castles are generally hundreds strong and if you are not a member of a faction, you will not have any allies to help you. Personal fiefs can be obtained by capturing a town or castle while not a vassal of any lord.

In Mount&Blade: With Fire & Sword, due to the game's historical setting, fortresses as well as towns are given to fixed lords, while villages are still randomly distributed.įiefs can be acquired in several ways, most of which involve capturing fiefs after a siege.

Towns are typically assigned to powerful lords and do not change unless the lord that owned it defects or is exiled. Every time you start a new game, the ownership of villages and castles is randomized with only a few exceptions.
